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The convolution continues into X6, but the series doesn't hit its nadir until X7. (However, all the bosses are named after Guns N' Roses members, which is pretty cool.) However, both characters get different endings - which also vary depending on how you defeat the bosses - and the game can get quite convoluted. The characters don't share upgrades, meaning you can massively overpower one or slightly kneecap them both. Things start going off the rails in X5, though, where you can switch between X and Zero between stages, as well as among three different armors for X.
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While this means you have to play through the game twice to get the full experience, it's also wonderfully clean and balanced. (You do get to control him briefly in Mega Man X3, but it's more of a bonus than a full-fledged game mode.) X and Zero each have separate adventures (complete with equally ridiculous anime cutscenes), where each one gets discrete boss powers, heart tanks and miscellaneous upgrades.
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Mega Man X4 is arguably where the series peaks, since you finally get to take control of X's partner, Zero - a red android with long, blond hair and a fearsome energy saber. The early games feel like master classes in tough-but-fair level design. Wall jumping changes the pace of gameplay so much and saves you from so many unnecessary deaths, I can't believe that Capcom has still not incorporated this feature into its mainline Mega Man games.
Bosses are sufficiently difficult to kill with your basic weapons but still provide just enough of a challenge when you find their weaknesses. X responds to commands instantaneously, and your charged energy blasts feel like they have some real weight behind them. There's also the moment-to-moment gameplay, which still feels fantastic. For games that probably won't take you more than 3 or 4 hours to wrap up, there's an awful lot of stuff in the Mega Man X titles. Games like X3, especially, get pretty complicated, with multiple paths through stages, mutually exclusive armor upgrades and four different mechs that you can ride through most stages at one point or another.
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You'll also notice hidden paths that are inaccessible with your current gear.Īs the game progresses, you'll start to piece together how to exploit boss weaknesses, how to find cleverly hidden armor pieces and health upgrades, and how to fight hidden bosses for extra rewards later on. You'll probably have a few false starts as you select stages and discover which bosses are vulnerable to your default X-Buster and which require special weapons for you to defeat them. Each one starts out with a simple introductory stage, where all you have to do is run, gun and jump.
Mega Man X's moment-to-moment gameplay still feels fantastic.ĭiscussing the ups and downs of each individual game in the collection would take thousands and thousands of words, but the games - particularly X through X4 - strike a beautiful balance between simplicity and complexity. With the exception of Mega Man X7, every game in the series is a finely tuned side scroller - and, again, with the exception of Mega Man X7, every one of them can be a tremendous amount of fun to play. Like his NES predecessor, Mega Man X can also tackle eight bosses in any order and then gain their special abilities upon defeating them. At first, you take control of Mega Man X, a blue-armored android who can run, shoot, charge up energy blasts, jump across pits, climb walls and do all the other standard stuff you'd expect from a platformer hero. In the three decades since the first Mega Man game came out, you've almost certainly played one of the games or something very similar to it.